- New paper w/ Drew on R&D races in the shadow of ruin: arxiv.org/abs/2607.27638. There've been recent calls for slowdowns/pauses. A common objection goes: "if we slow down, others won't, so we shouldn't." What to make of this? We work out the game theory of how the frontier is shaped by: - Competition: what do I gain from being ahead? lose from being behind? - Coordination: when the tech becomes really dangerous I’d like to stop, but only if my rival also stops - Transparency: how quickly are actions observed? - Trust: how confident am I that my rival is rational?
- Now degrade trust too: my rival might be a 'crazy type' who never stops. We still have the temptation to stop second but now there’s a new temptation to verify: rather than stop at an agreed threshold, I want to hold out and stop only once I’m sure you've stopped… "if you're crazy I’d have fallen behind for nothing!" The equilibrium sets differ qualitatively across trust regimes: 1. Low trust: every eqm races to ruin; disaster wp 1 2. Medium trust: both stopping and racing are equilibria — coordination possible but fragile 3. High trust: ruin probability falls quadratically in the odds of rationality Transparency can be double-edged — it helps "stop first" profiles (“I’m reassured that my rival will see me stop!”) but undermines “stop together” profiles (“I should wait a little more to see if they really stopped”) At intermediate trust, increasing transparency can destroy coordination before restoring it.

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